PM3.6 - Diddy Kong - Subaction - SpecialHiStart

| 1 | 2 | 3 | 4 | 5 |

Stats

IASA: None
Subaction Index: 0x1e4

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt (0x5b), value: 11 }
  2. AsyncWait(3.0)
  3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }